New players in the over-the-top streaming battle are entering the fray, but with very little differentiating them, the market is in need of further disruption
Video games are a fast-moving medium, so much so that they’re outpacing some aspects of copyright law
Streaming live video on social media can reach big audiences, and is being used increasingly by citizens, politicians and marketers alike
Internet TV is beaming big-budget programming into UK homes as some viewers switch off from traditional broadcasters
It is easier than ever to deliver digital content via the cloud, livening up how we get music, movies and theatre
The internet of things and machine-to-machine communication are set to revolutionise our day-to-day lives. Stephen Armstrong explores how and asks will it be for the better?